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dtard

7
Posts
A member registered Mar 14, 2018

Recent community posts

Very Interesting game, a bit puzzling though. I may have softlocked myself in the ley-line (there's a way to hop the fence and just go exploring, I thought there might be something out there but I just walked to the edge and fell into the abyss). I also softlocked in the "Impurity Detected" minigame when scanned with magic circle - Similar thing, couldn't find what the goal was and ended up jumping on top of the houses and falling out of the world. 


Soo not sure where the end is but I enjoyed what I played of it :)

Work on it on your pace, and no need for crazy updates, I'll still be excited about it when it releases either way!

one of my favorites of this year's demo disc. Are you planning a full release? I desperately want more

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The level of artistry required to do that is fucking insane. Really nice work here, keep it up! I've tried that method and failed miserably but will definitely give it another go!

I'd love any tips you have. Even if it's in your preferred language, if I can try and translate it online to get something out of it to help me I would really appreciate it.

My current attempts have either been trying to cut up actual photos and apply them to the UVs before downscaling or actually doing a hi-poly model to render low-res textures of it. both are very time consuming.

This is just really good. It's hard to do a lot with a small or nonexistent team but as far as doing a lot with a small amount of assets, this really does a great job at it.

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Any chance you can give me details about your workflow with texturing specifically? I really enjoy this style and am struggling obtaining it